What Videogames Still Get Wrong


Wired observes: ‘Videogame storytelling has made some astounding leaps over the past few years. Powerful narratives like “Red Dead Redemption” and “Uncharted 2” have helped show the world that games can be just as meaningful as any other form of art. But there’s one element of interactive storytelling that designers just can’t seem to get right: the cut-scene. Some exceptions exist, but these control-free cinematic sequences often prove uncomfortable if not downright embarrassing to watch. While they are almost always packed with gorgeous eye caramel, games’ cut-scenes usually drop the ball when it comes to effective storytelling.’

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